A weapon with 40 base damage and three 10% damage talents will almost always outperform a weapon with 50 base damage and no talent synergy.
Because of the logarithmic curve, the community breaks scaling down into three phases:
Deepwoken employs a "Soft Cap" system. After a certain point (typically around in a single stat), the amount of damage gained per point invested begins to decrease.
Deepwoken uses a , not linear scaling. The formula community uses is:
A weapon with 40 base damage and three 10% damage talents will almost always outperform a weapon with 50 base damage and no talent synergy.
Because of the logarithmic curve, the community breaks scaling down into three phases:
Deepwoken employs a "Soft Cap" system. After a certain point (typically around in a single stat), the amount of damage gained per point invested begins to decrease.
Deepwoken uses a , not linear scaling. The formula community uses is: