Power Rangers Super Samurai Games |best|

Modern games are often complex, demanding, and sprawling. But Power Rangers Super Samurai was pure, distilled fun. It was accessible enough for a kid to pick up and play, but challenging enough to require strategy during the later boss fights.

The Wii version, developed by Natsume (famed for Harvest Moon and the Revelations: Persona series, ironically), took a radically different approach. It embraced the Wii Remote’s motion controls to simulate the act of sword fighting as the Red Ranger. Players swung the remote to perform slashes, raised it to block, and performed specific gestures to execute "Samurai Star" throws or Zord summoning commands. power rangers super samurai games

To dismiss these games entirely, however, would be a mistake. They hold significant value as historical artifacts. The Super Samurai era marked the tail end of the "handheld and motion-control" paradigm. Within a few years, the 3DS and PS Vita would offer richer experiences, and smartphones would decimate the low-end licensed game market. These games represent the last gasp of a particular business model: the $30-$40 physical cartridge/disc tie-in game designed exclusively for children. Modern games are often complex, demanding, and sprawling