But caches are fragile. They corrupt, they are version-specific, and they take a long time to build. Playing a complex game for the first time was often a miserable experience of constant freezing.
: Specifically optimized for Cemu 1.25.0 and newer , including the experimental 2.x builds. chriztr github shader cache
Chriztr didn't invent shader caching, but they implemented aggressive pipeline caching mechanisms that were more resilient and efficient than the upstream builds found in standard emulator releases. The focus was on "disk pipeline caching"—a method that not only saves the translated shader but the entire state of the GPU pipeline required to run it. But caches are fragile