Since "Cacboy" is likely a reference to a retro-style or arcade-style game (possibly a typo for , Caboy , or a specific indie project), I have designed a versatile "Power-Up System" feature. This is a core mechanic suitable for an action-platformer or arcade shooter.
void DeactivatePowerUp() isPoweredUp = false; powerUpDuration = 10f; // Reset timer // Remove visual effects PlaySound("PowerUpEnd"); cacboy game
Since "Cacboy" is likely a reference to a retro-style or arcade-style game (possibly a typo for , Caboy , or a specific indie project), I have designed a versatile "Power-Up System" feature. This is a core mechanic suitable for an action-platformer or arcade shooter.
void DeactivatePowerUp() isPoweredUp = false; powerUpDuration = 10f; // Reset timer // Remove visual effects PlaySound("PowerUpEnd");