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Cacboy Game 🆕

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Cacboy Game 🆕

Since "Cacboy" is likely a reference to a retro-style or arcade-style game (possibly a typo for , Caboy , or a specific indie project), I have designed a versatile "Power-Up System" feature. This is a core mechanic suitable for an action-platformer or arcade shooter.

void DeactivatePowerUp() isPoweredUp = false; powerUpDuration = 10f; // Reset timer // Remove visual effects PlaySound("PowerUpEnd"); cacboy game

Since "Cacboy" is likely a reference to a retro-style or arcade-style game (possibly a typo for , Caboy , or a specific indie project), I have designed a versatile "Power-Up System" feature. This is a core mechanic suitable for an action-platformer or arcade shooter.

void DeactivatePowerUp() isPoweredUp = false; powerUpDuration = 10f; // Reset timer // Remove visual effects PlaySound("PowerUpEnd");