Hit Delay Fix 1.8.9 !!install!! Official

Normally, when you miss a hit, this counter increases. If it reaches a certain threshold, the client stops sending attack packets to the server for a brief period (roughly 10 ticks or 0.5 seconds).

net.minecraft.client.network.NetHandlerPlayClient#handleEntityStatus Case 2 → Entity#performHurtAnimation() . hit delay fix 1.8.9

: The game stops sending packet data to the server for subsequent attacks. The opponent can hit the player, but the player's hits fail to register entirely until clicking stops. Methods to Implement the Hit Delay Fix Normally, when you miss a hit, this counter increases

: The premier lightweight solution available on the Ghast Github Repository or via 9Minecraft . It uses Mixins to inject an injection hook directly into the click loop. When a miss occurs, it forces leftClickCounter = 0 immediately. when you miss a hit