Language often struggles to keep up with our modern relationship with time. We have words for seconds, minutes, and hours. We have words for the past (nostalgia) and the distant future (utopia). But we lack a specific term for that unique, often anxiety-inducing stretch of time right before a major deadline.
was the first game to refer to the player character as an " Avatar ," a concept meant to represent the player's own moral choices within the world. ultimer