The derived model predicts War Thunder Squadron Points with high accuracy using a piecewise linear activity function and squadron efficiency factor. The calculator algorithm provides players with optimal daily AP targets, minimizing playtime while maximizing contribution. This paper serves as both a reference for the community and a foundation for more advanced optimization tools.
To reach that 20,000-point ceiling, the total activity of all members combined must reach a specific threshold (usually around 40% to 50% of the squadron's total possible activity). 🧮 The Squadron Points Formula If you want to estimate your rewards, use this logic:
Solve ( \sum_d=1^3 f(\textAP d) = R \texttarget ) with constraint ( \textAP_d \le 3000 ) (practical limit). Assuming equal distribution for optimal time efficiency (proved via convexity of ( f )):