Tears Of The Kingdom Shader Cache [updated] Jun 2026

Source: Kim, J., et al. "Optimizing shader performance using caching and parallel processing." Journal of Graphics Tools 22.1 (2018): 1-15.

Instead of forcing users to generate their own cache (which requires playing through the whole game with stutters), this feature connects to a community-driven repository. tears of the kingdom shader cache

Open the NVIDIA Control Panel and set the Shader Cache Size to "10GB" or "100GB". This prevents the driver from deleting your TotK shaders when you play other games. Source: Kim, J

Tears of the Kingdom caches can grow large (2GB+). Open the NVIDIA Control Panel and set the

The Depths and The Sky Islands in Tears of the Kingdom use distinct lighting engines and particle effects compared to the surface. Standard caches often miss these areas because players spend less time there. This feature specifically prioritizes these high-lag areas, ensuring that flying from the Surface to a Sky Island doesn't result in a 5-second freeze frame.

Source: Schwerdtfeger, A., et al. "Shader caching: A survey of existing techniques and a proposal for a unified framework." Computer Graphics Forum 38.2 (2019): 567-578.