The core of the game is its physics engine. Every vehicle in BeamNG.drive is constructed as a network of interconnected nodes (points of mass) and beams (springs and dampers). When a vehicle impacts a wall or another vehicle, the forces are calculated at these nodes. The beams stretch, compress, or snap based on the stress applied.
The core of the game is its physics engine. Every vehicle in BeamNG.drive is constructed as a network of interconnected nodes (points of mass) and beams (springs and dampers). When a vehicle impacts a wall or another vehicle, the forces are calculated at these nodes. The beams stretch, compress, or snap based on the stress applied.