Forget the historical "ram them until they sink" mentality. In Imperator , the meta is
If you have unlocked the necessary Military Traditions , include a small number of Mega-Polyremes . These are used specifically to create breaches in coastal forts, significantly speeding up land sieges. Naval Tactics and Mechanics imperator rome navy composition
Fleet composition is divided into six ship tiers, ranging from light scouting vessels to massive heavy warships. Each has distinct modifiers for damage, speed, and maneuverability. Ship Class Weaknesses Screen / Transport High speed, cheap, high maneuver. Low damage and low hull strength. Trireme Good maneuver (3), morale damage resistance. Outclassed by heavier ships in direct combat. Tetrere / Quadreme Secondary Line Good balance of resilience and maneuverability. Moderate cost and speed. Hexere / Quinquereme Capital Ship High strength damage, good defense. Poor maneuverability and slower speed. Octere Heavy Capital High morale damage reduction; requires specific traditions. Very expensive and slow. Mega-Polyreme Siege Specialist Massive damage, can assault ports directly. Extremely slow, zero maneuver, high maintenance. Optimal Fleet Compositions Forget the historical "ram them until they sink" mentality
Most Imperator: Rome players focus on the "big three"—Heavy Infantry, Horses, and Siege Equipment. But if you are playing as a maritime republic (like Carthage or Rhodes), or trying to pry open the gates of Egypt, ignoring your navy is a death sentence. Naval Tactics and Mechanics Fleet composition is divided