From what I can gather, the script seems to:
glRotatef(1, 3, 1, 1) glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) draw_cube()
Below is a for Roblox Lua (common for “hitbox script” requests), but I’ll also include a Unity C# version at the end.
| Game Engine | Head detection method | |-------------|----------------------| | Roblox | Check part.Name == "Head" | | Unity | Check tag or layer ( CompareTag("Head") ) | | Unreal | Use GetName() or bone name ( "head" ) |
if result and result.Instance then local hitPart = result.Instance local hitCharacter = hitPart.Parent local hitHumanoid = hitCharacter and hitCharacter:FindFirstChild("Humanoid")