Control Artbook Fix Info
The official companion book, , tells a visual story of how Remedy Entertainment built the eerie, shape-shifting world of the Federal Bureau of Control (FBC). Rather than a standard plot summary, the book explores how the game’s narrative is woven into its brutalist architecture , character designs, and supernatural lighting. A Deep Dive into World-Building
Perhaps the most unsettling section of the book is dedicated to the in-game media. The pages showing the Threshold Kids puppets are pure nightmare fuel. Seeing the high-res, dead-eyed stare of "Mr. Tommasi" the fish puppet printed on premium paper somehow makes it worse than in the game. It highlights Remedy’s genius: using low-budget puppetry to convey the highest-stakes cosmic horror. control artbook
In the world of video game art books, most are souvenirs: glossy trophies celebrating a world you’ve already saved. But The Art and Making of Control is different. It is not a victory lap; it is a . The official companion book, , tells a visual
You see the concept art for the Ashtray Maze , where physics bends into impossible M.C. Escher staircases. You see the Quarry , where the raw bedrock of reality bleeds through the office drywall. The commentary reveals a beautiful contradiction: the artists had to make concrete feel alive . They achieved the uncanny valley of interior design—a building that breathes, shifts, and actively hates you. The pages showing the Threshold Kids puppets are
Published by Future Press, the book is a premium collector's item featuring: A protective, textured . Three exclusive art cards in a unique folder.