Having four trees in the immediate vicinity of the Grand Hall—a location the player passes through constantly to heal their party—provides a renewable, daily source of Oran Berries, Pecha Berries, and other curatives. Knowing that there are four trees rather than two effectively doubles the player's potential resource intake per trip. It transforms the Grand Hall from a simple "healing center" into a "resupply depot."
On the of the Grand Hall, obscured slightly by the perspective of the camera and the density of the forestry, lies a third Headbutt tree. Accessing this tree requires the player to navigate around the upper edges of the map. In many 2D RPG Maker iterations, the northern borders of a map can feel like "dead space," leading players to ignore them. However, in the Grand Hall, hugging the northern wall and moving westward leads to a small, secluded nook. how many headbutt trees in grand hall
When a player first exits the Opal Ward and enters the Grand Hall area, they are greeted by a sense of relative safety compared to the dark alleyways of the periphery. If one were to traverse the perimeter of the Grand Hall building itself, moving around the corners of the massive structure, they would encounter the primary cluster of Headbutt trees. Having four trees in the immediate vicinity of