LOWELL LIEBERMANN

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The Digital Gaze: Intimacy and Immersion in VR Kanojo Abstract This paper examines the 2017 virtual reality title VR Kanojo , developed by Illusion, as a landmark case study in the evolution of digital intimacy. By analyzing its gameplay mechanics—specifically the "look and touch" system—and its reception across global markets, we explore how the game bridges the gap between traditional social simulations and immersive "adult-only" experiences. The study further addresses the ethical implications of realistic virtual companionship and the technical evolution leading to its 2025/2026 successor, VR-Kanojo . 1. Introduction: The Evolution of the Virtual Heroine VR Kanojo (translated as "VR Girlfriend") represents a significant pivot for its developer, Illusion, from traditional 3D eroge to high-immersion VR. Released in Japan on February 28, 2017, it serves as the spiritual successor to the 2010 title