| Personality | Behavior | |-------------|----------| | Reckless | Ignores flux and armor, pushes into close range, will overflux itself. | | Aggressive | Seeks brawling range, retreats only at high flux. | | Steady | Balanced – engages at optimal weapon range, retreats reasonably. | | Cautious | Prefers long range, retreats early, avoids flanking. | | Timid | Avoids combat unless heavily supported. |
Command is not about direct control but matching orders to personality . Giving “Eliminate” to a Cautious officer often fails because they will not press the attack. Giving “Defend” to a Reckless officer results in them abandoning the position to chase enemies. starsector command
The command system in Starsector is not designed for perfect control but for dramatic delegation . You issue high-level intent (Engage, Eliminate, Defend), and the AI executes according to its personality, weapon loadouts, and current flux state. The CP economy prevents you from fixing every AI mistake, meaning you must accept losses and inefficiencies. This creates a realistic command experience: admirals do not steer ships; they set objectives and trust their captains. | | Cautious | Prefers long range, retreats