Sdl3 Example |top| ⟶

// SDL2 Pattern #include <SDL2/SDL.h>

// Draw a filled circle (using SDL_RenderFillRect would be simpler, but we approximate) // For a real circle, we'd use a texture, but SDL3's renderer still lacks native circle. // Let's draw a simple rectangle to keep the example focused. SDL_FRect ball_rect = ball_x - BALL_RADIUS, ball_y - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2 ; SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); // blue SDL_RenderFillRect(renderer, &ball_rect); sdl3 example

gcc bouncing_ball.c -o bouncing_ball -lSDL3 ./bouncing_ball // SDL2 Pattern #include &lt;SDL2/SDL

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