The child on the swing kept swinging, but his laugh… cut. Then resumed — identical pitch, identical length. Loop.
setPedControlState bypasses the hardware input layer. It allows a script to inject a synthetic input signal directly into the ped's controller logic. This is the primary method for scripting NPC (Non-Player Character) behaviors or creating cutscenes where the player loses control of their character. setpedcontrolstate
A knock came from the studio door. Three even knocks. Exactly two seconds apart. The child on the swing kept swinging, but his laugh… cut
Below is a technical write-up for the function. setPedControlState bypasses the hardware input layer
: When a ped is in a vehicle, you can use "accelerate" , "brake_reverse" , or "steer_left/right" to script automated driving sequences.
The debug console blinked, awaiting input. A cursor, patient as a spider. The developer typed:
The child on the swing kept swinging, but his laugh… cut. Then resumed — identical pitch, identical length. Loop.
setPedControlState bypasses the hardware input layer. It allows a script to inject a synthetic input signal directly into the ped's controller logic. This is the primary method for scripting NPC (Non-Player Character) behaviors or creating cutscenes where the player loses control of their character.
A knock came from the studio door. Three even knocks. Exactly two seconds apart.
Below is a technical write-up for the function.
: When a ped is in a vehicle, you can use "accelerate" , "brake_reverse" , or "steer_left/right" to script automated driving sequences.
The debug console blinked, awaiting input. A cursor, patient as a spider. The developer typed: