Libgdx Texturepacker -

TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("my_sprites.atlas")); AtlasRegion playerSprite = atlas.findRegion("player_walk_01"); // In your render method: batch.begin(); batch.draw(playerSprite, x, y); batch.end(); Use code with caution.

Tweak settings like padding, rotation, and edge bleeding visually. 2. The Java API (Runtime Packing) libgdx texturepacker

Mastering LibGDX TexturePacker: The Ultimate Guide to 2D Optimization TextureAtlas atlas = new TextureAtlas(Gdx

Or with the main class: