backup-agent run --src /data --dest /backup --dedup xtool --xtool-min-chunk 2KB
: A related tolerance parameter that can help handle minor variations in streams. --dedup xtool
A typical invocation of --dedup xtool follows a pipeline pattern. Consider a hypothetical archiver arc : backup-agent run --src /data --dest /backup --dedup xtool
Despite its power, --dedup xtool is not without peril. The primary risks include: The primary risks include: Xtool (developed by Razor12911)
Xtool (developed by Razor12911) is a high-performance preprocessor designed to handle modern, massive datasets, such as 60GB+ game files. Unlike older single-threaded tools, xtool utilizes multi-threading to speed up the precompression process. It works by scanning for known compression algorithms (like zlib, lz4, zstd, and oodle) and "unpacking" them so that final compressors like LZMA2 or SREP can achieve much better ratios.
: It is built for multi-threading to utilize modern CPUs (unlike older tools like Precomp ). ⚙️ Technical Mechanics
: Xtool often uses external library plugins (like oo2ext_8_win64.dll for Oodle) to "reflate" or decode proprietary game streams before deduplicating them.