If you are playing in a real library (or over a video call where players have books):
: The inherent "hallowed" feeling of a library adds a layer of mystery and gravitas to the storytelling, making the quest feel more consequential. Educational and Social Impact
Once you’ve found your books, you don’t read them cover to cover — you steal one element from each. A character from book one. A rule of magic from book two. A location description from book three. Then you tell us (or write down) the new story that results.
The Library is infinite. It contains every book ever written and every book that could be written. The players must maintain order, find specific texts, or escape.