Monogame Animated Sprite Fixed Jun 2026
// We only cycle through columns now int column = currentFrame % Columns;
Rectangle sourceRectangle = new Rectangle(width * column, height * row, width, height); Rectangle destinationRectangle = new Rectangle((int)location.X, (int)location.Y, width, height); monogame animated sprite
protected override void Update(GameTime gameTime) // We only cycle through columns now int