Libgdx Texture Packer __exclusive__ <Tested>
// (input directory, output directory, atlas file name) TexturePacker.process(settings, "raw-assets/player", "android/assets/", "player");
In this example, we load the texture atlas and use it to render our assets. libgdx texture packer
The Texture Packer is a tool that takes multiple individual image files (PNG, JPG, etc.) and combines them into a single large image, called a . It also generates a metadata file (usually .atlas ) that tells your game where each original image lives inside that big image. // (input directory, output directory, atlas file name)





