Murderers Vs Sheriffs 2 Script !!top!! -

-- Calculate direction from Gun to Mouse Position local origin = head.Position local direction = (mousePosition - origin).Unit * 300

: Automatically attacks any player within a certain radius, though these are more likely to trigger anti-cheat systems. murderers vs sheriffs 2 script

-- Raycast Parameters local rayOrigin = character.HumanoidRootPart.Position local rayDirection = character.HumanoidRootPart.CFrame.LookVector * 10 -- 10 stud reach -- Calculate direction from Gun to Mouse Position

PlayerData.Roles = Innocent = "Innocent", Sheriff = "Sheriff", Murderer = "Murderer" Sheriff = "Sheriff"

-- Function to handle firing local function onActivated() print("Tool activated") -- Raycast or other hit detection code here end