Monogame Sprite Sheet !!link!!
Ensure your sprite sheet dimensions are powers of two (e.g., 512x512, 1024x1024) for optimal GPU performance.
return _regions.TryGetValue(name, out var rect) ? rect : Rectangle.Empty;
Hard-coding rectangles in your main Update loop is bad practice. The standard MonoGame approach is to build an Animation class that wraps this logic. monogame sprite sheet
currentFrame = (int)((currentFrame + gameTime.ElapsedGameTime.TotalSeconds * frameRate) % spriteFrames.Length);
private int _totalFrames; private float _timeElapsed; private int _currentFrame; Ensure your sprite sheet dimensions are powers of two (e
sheet.AddRegion(region.Key, region.Value.ToRectangle());
_regions[name] = region;
public void Update(GameTime gt)