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Portable | Starcraft

A portable StarCraft must integrate with Blizzard’s Battle.net infrastructure. The original game uses TCP/IP protocols with peer-to-peer synchronization. Portable networks (4G/5G/Wi-Fi) are less stable than wired connections.

To support portable play, the netcode would require a "prediction and reconciliation" layer commonly found in MOBAs on mobile devices. Without this, players on mobile networks would experience "lag spikes" that would desynchronize the game state, a fatal flaw in a game decided by split-second reactions. starcraft portable

sam.haine@newretrowave.com

A misanthropic fiction writer and pop culture killer, originally from NYC as well loiterer of the Philadelphia area. The author of a handful of spoken word albums. Member of the Jade Palace Guard; a collective of underground lo-fi artists. Creator and author of HAINESVILLE. Currently residing in Tucson, AZ.

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