This tutorial will guide you through the core concepts, initialization, composition, inversion, and application of Rigid3D transformations.
Imagine a robot base (frame base ) and a camera (frame cam ) mounted on the end-effector (frame ee ). We know: rigid3d tutorial
# Create a new world with a gravitational vector (default is (0, -9.81, 0)) world = rigid3d.World(gravity=(0, -9.81, 0)) This tutorial will guide you through the core
Vector3d point_in_camera_frame = detect_object(); Vector3d point_in_base_frame = T_base_cam * point_in_camera_frame; 0)) world = rigid3d.World(gravity=(0
A hallmark of Rigid3D animation is physics simulation (hair, chest, clothing).