Continuum Shaders !new! Today
While the standard version uses advanced global illumination, newer iterations like Continuum RT utilize full ray tracing for pixel-perfect reflections and shadows.
Continuum shaders are computationally intensive and can be challenging to implement. Some of the challenges include: continuum shaders
Use Continuum 1.3 or 2.1 with reduced shadow resolution and render quality. Because the lighting is so advanced, in darker
Because the lighting is so advanced, in darker areas or during transition times (dawn/dusk), you may see visual "noise" or grain on screen. This is a byproduct of the advanced rendering engine struggling to calculate light paths in real-time. Fog uses real scattering models (Mie vs
Unlike flat cloud layers, Continuum generates fully volumetric clouds that cast shadows, interact with fog, and blend seamlessly with the horizon. Fog uses real scattering models (Mie vs. Rayleigh scattering) to simulate morning mist or heavy overcast conditions.
Continuum is not a single product but a suite of shaders, each targeting different performance brackets: