Gl_ansio Jun 2026

/// Starts loading a texture asynchronously. AsyncResource<GLuint> loadTextureAsync(const TextureDesc& desc, GLFWwindow* glWindow);

~GLContext() // Do NOT destroy the window here – caller owns it. // Just detach the context from the thread. glfwMakeContextCurrent(nullptr);

// Queue the upload on the main thread. The simplest way is to push a // std::function into a thread‑safe queue that the render loop polls. // For the sake of a compact example we use a static global queue. struct Queue static std::mutex mtx; static std::vector<std::function<void()>> jobs; static void push(std::function<void()> fn) std::lock_guard<std::mutex> lk(mtx); jobs.emplace_back(std::move(fn)); gl_ansio

// Example: asynchronous vertex buffer upload struct BufferDesc { std::vector<float> data; GLenum target = GL_ARRAY_BUFFER; GLenum usage = GL_STATIC_DRAW

AsyncResource<GLuint> loadTextureAsync(const TextureDesc& desc, GLFWwindow* glWindow) // ----------------------------------------------------------------------- // 1️⃣ Worker thread: read the file, decode the image, keep raw pixels. // ----------------------------------------------------------------------- auto worker = [desc]() -> GLuint int w, h, nChannels; stbi_uc* data = stbi_load(desc.path.c_str(), &w, &h, &nChannels, 0); if (!data) std::cerr << "[gl_ansio] Failed to load image: " << desc.path << "\n"; return 0; // 0 is an invalid texture handle – caller can treat as error. /// Starts loading a texture asynchronously

/// ------------------------------------------------------------- /// 3️⃣ Texture‑specific async loader /// ------------------------------------------------------------- struct TextureDesc std::string path; GLint internalFormat = GL_RGBA8; // Desired internal format GLenum format = GL_RGBA; // Source format (set by loader) GLenum type = GL_UNSIGNED_BYTE; bool generateMipmap = true; ;

glfwDestroyWindow(win); glfwTerminate(); struct Queue static std::mutex mtx

namespace glAnsio

4 thoughts on “It’s All Stack & Tilt Instruction Now

  1. AK's avatarsilly9ab7a2bd73

    I started off with the stack and tilt too (was born 30 years too late…..why couldn’t it of been 68 instead of 98). It is the most incosistent and untrustworthy swing method ever concocted.

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