If the floor looks dangerous, flip to the wall. If that looks dangerous, flip to the ceiling. Keep moving!
There are no checkpoints. One missed jump or wrong lane sends your block tumbling into the void. The game does not punish you with a death animation or a “Game Over” screen—it simply stops. The block freezes mid-fall. You press R to restart the level. That silence after failure is more brutal than any orchestral sting.