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Airsoft Fe Script 【2026 Update】

for _, p in pairs(game.Players:GetPlayers()) do addESP(p) end game.Players.PlayerAdded:Connect(addESP)

-- Find the remote (depends on game) for _, obj in pairs(replicatedStorage:GetChildren()) do if obj:IsA("RemoteEvent") and (obj.Name:lower():find("damage") or obj.Name:lower():find("hit")) then remoteEvent = obj break end end airsoft fe script

To script an airsoft gun, you must understand the : for _, p in pairs(game

-- 2. Raycasting (Creating the "bullet" path) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = playerWhoShot.Character -- Don't shoot yourself raycastParams.FilterType = Enum.RaycastFilterType.Exclude airsoft fe script