Airsoft Fe Script 【2026 Update】
for _, p in pairs(game.Players:GetPlayers()) do addESP(p) end game.Players.PlayerAdded:Connect(addESP)
-- Find the remote (depends on game) for _, obj in pairs(replicatedStorage:GetChildren()) do if obj:IsA("RemoteEvent") and (obj.Name:lower():find("damage") or obj.Name:lower():find("hit")) then remoteEvent = obj break end end airsoft fe script
To script an airsoft gun, you must understand the : for _, p in pairs(game
-- 2. Raycasting (Creating the "bullet" path) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = playerWhoShot.Character -- Don't shoot yourself raycastParams.FilterType = Enum.RaycastFilterType.Exclude airsoft fe script