Unity Save Edit < 480p >
string json = JsonUtility.ToJson(data, prettyPrint: true); string path = Path.Combine(Application.persistentDataPath, "save.json"); File.WriteAllText(path, json);
Look at the file extension of the save file: unity save edit
string json = JsonUtility.ToJson(data, prettyPrint: true); string path = Path.Combine(Application.persistentDataPath, "save.json"); File.WriteAllText(path, json);
Look at the file extension of the save file: unity save edit